I have to give a big THANK YOU to @clingermangw and @TehGrumpyDude over on Twitter and MattChristian from the forums @ xna.com also efilnukefesin over @ ziggyware.com and of course zygote for his comment in my tutorial post that started my questioning yesterday.
I posted a question on both the creators forum and on ziggyware which was :-
XNA Platformer – Part 1
Let me know what you think, Ziggy said :-
the article is hard to read in its current format
But I don’t know what I could do to improve it…
Please Help.
And I got some very good feedback regarding the tutorial, mostly that the flow of the article was broken because you have to click the thumbnails to see what I was on about and that I didn’t give any reason for why I was doing what I was doing, and the table layout didn’t help with things and the code wasn’t explained…
This was all good news to me because it gave me something I can work on. I’m going to put the Platformer on hold for now, I might come back to it at a later date.
So I’m going to go back to my strengths in that I’m going to go through a few of the projects in the XNA content catalog pull them apart and try and tweak them, the one I’ll start with is the chase & evade project, mainly because I used it as a base to test an idea that needed about 1,000 objects and I got about 2fps so it needs some work
Well that’s what I’m going to be working on next, and by the way I got a new job