Where to start?
I’m sure that the first post of any blog is supposed to be some thought provoking declaration of intent, that or “I’ve decided to write a blog…” followed by nothing for six months. I’m sort of hoping to be a little more productive with this version of my blog, but I’ll probably fail all the same. See now that’s how you start a blog set the bar low so no one can say you didn’t warn them.
Back to the plot, This blog is how I’m going to track my progress building a game engine, using the Microsoft XNA Framework. The general theme and road map for this venture is small steps that I should be able to write about, without having to prepare a mass of supporting images and colour syntax hi-lighted code lists. There might be code and maybe some screen shots but we’ll just have to wait and see.
If you were hoping for step-by-step instructions about how to write a game then your in the wrong place, this is just me writing about my games, my frustrations, my mistakes. If I can pull it together long enough to build myself a working engine and asset manager, I’ll see about making them available to the community, but I have a habit of not finishing things, so that’s doubtful.
In the past year I was supposed to put together a portfolio of game development projects and blog about them so that I could get a job as a games developer. I had ideas of working as a tools author. I have come to realize that this is something that will never happen.
So I’ve created a new Live account that bears no resemblances to my former ID, I don’t care about Google rank, and I’m not looking for friends. so there’s no point me linking to other peoples blogs or telling you that version Q of XNA has been released.
That said feel free to comment on anything you like or don’t like, suggestions and stuff. Then again if you’re reading this then I ether changed the permissions on the blog or I’m letting you in here.


