Archive for November, 2008

No really I’m still alive

Well looks like I did manage to fail on the regular posting thing.

I’ve been working on the game engine just not how I thought I would. I’ve started working towards a slight adjustment on the Bert plan, Instead of the original story we used for Bert I’m going for a Zombie Survival Game. I did a quick-ish Zombie Infection Simulator based on Kevan Davis’ Original Java script.

zombieinfectionsim-001For my version I used SystemX as a base and added a modified version of Chase & Evade from the Creators Club Online, and O.M.G. the logic SUCKS! it’s so slow that with 1000 objects the system starts off at 2fps and scales up to around 20fps when the zombie:Human ratio levels out but then slows back to 2fps as the zombies become dominant.

I’ve thought about a few things I can do to speed up the entity’s AI, it’s going to have to wait until I have the map and collision system in place.

I’ve also been researching how the game play is going to work and found some amazing Games almost all flash based but still bloody good, from Sean Cooper’s Boxhead games to Dead Frontier my main problem is how I’m going to make my game stand out from the crowd? the fact that they will be on Xbox360 and PC probably isn’t going to be enough seeing as there are a great number of games covering this genre as it is. I think I’m going to have to aim for a simple Run & Gun style for the first outing and then try to add in more details as we go.

To start with I want to keep it PC only until I get the game closer to finished and then post it up to Creators.