Lack of interest…
Thank you for taking the time to read this entry for the foreseeable future it will be the last.
Posts Tagged ‘ Sorry ’
Thank you for taking the time to read this entry for the foreseeable future it will be the last.
Cris threw me a surprise birthday bash last night which was a first for me, from my fuzzy memory I think I have to say a few sorrys to Rae and loren, and probably Daz.
On the up side I think everyone agreed to test out Bert when I’m done even Daz and I didn’t think he was much of a PC gamer I think Webber has a 360 so he’ll be useful when I get round to that side of it. pyro sounded amazed when i told him that I was also redoing the map Editor.
On the subject of XNA I spent most of last week trying to install the new XNA 2.0 and kept getting an error saying something like “XNA needs the original source please redownload” after downloading three time I ended up looking through the known issues to find that this error really means “Uninstall Windows LIVE for games thingamy bob” thanks micro$oft.
I got a post back from Paul Re:The subtle art of code conversion.
Neil optimised that for me. Sequencing the C code like that causes the resultant assembler code to make much better use of the registers (back then, on 486 processors, the 1st 4 registers were MUCH faster than the others – the sprite functions were 486 optimised). I wrote something along the lines of your code originally and it turned out to use more registers and thus slow down the function call. It’s a bit beyond my knowledge level, but Neil assured me it would work and it did cut down map loading times a lot. I can’t remember why the bytes had to be swapped but I think it was a DOS thing.
So By way of an appolagee, Paul I’m sorry for calling you a git.
NEIL YOUR A GIT!
4 Hours I spent trying to work out why I was getting numbers that were too big.